PBR 관련 서적 : https://www.pbr-book.org/3ed-2018/Geometry_and_Transformations/Coordinate_Systems
DragGan 소개 : https://yozm.wishket.com/magazine/detail/2105/
- 2D to 3D and 3D 인식기반 변형
DeepMarket : https://www.krafton.ai/ko/hub/
- krafton ai 허브
- Web UI 모델 정리 : [Diffusion] webUI 모델 관리
- AI 이미징 노하우 정리 : [Open Market] AI 이미지 만들기 by jungkyu_jun
WebGL 스키닝 예시 : https://webglfundamentals.org/webgl/lessons/ko/webgl-skinning.html
Game Physics : https://dokumen.pub/game-physics-2nd-edition-9780123749031-9780080964072-0080964079.html
충돌체크 방정식 : https://tibyte.kr/23
- 행렬화 관리
아트 리소스 레퍼런스
- https://www.behance.net/
- https://sketchfab.com/search?q=fish&type=models
- https://www.gameuidatabase.com/index.php
- https://www.pinterest.co.kr/pin/612841461813917603/
- https://interfaceingame.com/games/the-legend-of-zelda-breath-of-the-wild/
- https://lexica.art/?q=flame
- https://www.artstation.com/?sort_by=community&dimension=all
- 마스크 텍스쳐 : https://pixologic.com/zbrush/downloadcenter/alpha/
- 타일링 재질 텍스쳐 : https://www.textures.com/library
기획 관련 레퍼런스
- 학습과학 : https://21erick.org/column/9772/
- 방어기제 : https://m.blog.naver.com/idh8324/220976891008
- 고등과학 : https://blog.naver.com/david6703/220545024460
언리얼
- 플러그인
- 개념
- Shader basic : https://scahp.tistory.com/78
- collision check basic : http://graphics.cs.cmu.edu/nsp/course/15-869/2006/papers/jakobsen.htm
- 그래픽 최적화 관련 기능/패턴 : https://darkcatgame.tistory.com/37
- 카오스 기본 : https://gamefx.co.kr/bbs/board.php?bo_table=tip_01&wr_id=585
- 언리얼 슬레이트 architecture