컬리전 매트릭스

2개의 object가 서로에 대해 다른 collision 판정을 가지고 있을 때, 더 낮은 충돌단계를 적용

  Object A
Ignore Overlap Block
Object B Ignore Ignore Ignore Ignore
Overlap Ignore Overlap Overlap
Block Ignore Overlap Block

 

 

관련 프로퍼티

Transform Mobility

  • static
  • stationary
  • movable

 

Physics

  • simulate physics ( bool )
  • mass ( kg )
  • force ( N )
  • enable gravity ( bool )
  • constraints

 

 

 

interaction query

  • collide
  • chaos

 

add force

  • crash and physics sim
  • add force ( continuous )
  • add impulse ( 1 frame )
  • damping / friction

 

calc force

  • constraint
    • physics stat ( 축제어 회전3자유도 + 이동3자유도 )
    • constraint component
  • Ignore
    • FieldSystem → kill / sleep
    • transform mobility = static / stationary

 

apply velocity

 

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