컬리전 매트릭스
2개의 object가 서로에 대해 다른 collision 판정을 가지고 있을 때, 더 낮은 충돌단계를 적용
Object A | ||||
Ignore | Overlap | Block | ||
Object B | Ignore | Ignore | Ignore | Ignore |
Overlap | Ignore | Overlap | Overlap | |
Block | Ignore | Overlap | Block |
관련 프로퍼티
Transform Mobility
- static
- stationary
- movable
Physics
- simulate physics ( bool )
- mass ( kg )
- force ( N )
- enable gravity ( bool )
- constraints
interaction query
- collide
- chaos
add force
- crash and physics sim
- add force ( continuous )
- add impulse ( 1 frame )
- damping / friction
calc force
- constraint
- physics stat ( 축제어 회전3자유도 + 이동3자유도 )
- constraint component
- Ignore
- FieldSystem → kill / sleep
- transform mobility = static / stationary
apply velocity
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